Teach Your Old Dog New Games

An elderly golden retriever touches a computer screen with her nose.A team of researchers at the Clever Dog Lab (oh, how I’d love to work there …) at the Messerli Research Institute in Vienna suggest teaching older dogs to play brain games on touchscreen computers and tablets. Yup, Lumosity for dogs.

The researchers have some games that they developed and tested out and that they are now trying to prepare for retail sale. That’s all well and good, but the real premise of their study is that older dogs need — and benefit greatly from — mental stimulation and training. And that most dog owners (and trainers) don’t really do much training with older dogs.

While dog sports like agility might be beyond the capabilities of, say, an arthritic golden retriever (as Jana was during her last years), some dog classes can work for older dogs. Jana loved every second of her nose work classes (well, except the seconds that other dogs got to look for treats and she was not in the ring). The instructor, at the beginning of the first class, told us handlers that the dogs could bark as much as they wanted and we were not to use the ‘N’ word. (No.) Jana had found her doggy paradise.

Throughout her life and well into old age, Jana’s mind was sharp and, if a cookie-earning opportunity arose, she’d stick with the challenge until she’d earned and eaten every last crumb. We did exercises on canine fitness equipment, practiced imitation games, and worked with picture cards that Jana could choose: ball, tug toy, popsicle. (For some reason, she always went for popsicle…) I never thought of teaching her to use a computer, but I am sure she’d have mastered that as well.

Cali sleeps on her dog bed, cradling a tennis ball with her paws.Cali is less intellectually oriented than Jana, but she does love nose work. I suspect that age is less of a factor than temperament. Cali’s not interested enough in learning (or earning treats) to really work at much. She’ll stick with a nose work search longer than she’ll work at a Kong or other food toy. And she’ll play with a tennis ball all day (and take it to bed at night). I doubt she’d enjoy computer games, though she does love TV, so I could be wrong about that.

My main takeaway from the dogs and computers study has nothing to do with whether dogs want to, need to, or should learn to use computers, though. It is all about us: Don’t give up on your older dog. Figure out what she loves about her favorite activities and adapt them for her changing physical needs. Keep challenging her and offering stimulation. It will keep her mentally fit — and keep your bond strong.

The Experts Finally Noticed

That dogs have feelings, emotions, and thoughts probably seems obvious to readers of this blog, as well as to most people who share their lives with pets. But, as I tell my students at Bergin U, sometimes things need the stamp of approval of science, via peer-reviewed research, to be fully accepted as Truth. Many, many studies of dogs’ behavior and cognitive abilities do not, actually, reveal anything that we didn’t already “know.” But these studies solidify that knowledge and induct it into the Body of Knowledge that gets academic credit, credibility, proof.

That’s why the establishment of a new scientific journal dedicated to the study of animal sentience is significant. Acknowledgement and study of animals’ thoughts and emotions has grown tremendously over the past twenty years or so. Now, those studies have their own journal. Animal Sentience: An Interdisciplinary Journal on Animal Feeling is a publication of the Humane Society Institute for Science and Policy (HSISP), based in Washington D.C.

Alva Noë, a philosopher, says in an NPR article that “A new scientific journal is not merely a new venue for publishing research, it can encourage new science, create a new community of investigators and, to some degree, contribute to the establishing of new fields.”

That’s an exciting thought for people who care about nonhuman animals — and dogs in particular. For centuries, dogs were not considered worthy of academic study. Now, several universities host canine cognition labs; at Bergin U and elsewhere, students study the canine mind, along with canine behavior and communication, as they explore ways to expand the human-canine partnership.

The journal embraces a broad definition of sentience or “feeling”: “Feeling can be any sensation, such as seeing, hearing, touching, tasting, smelling, moving, wanting, pain, pleasure, emotion, mood, anticipation or intention.” Intention. Anticipation. I know that my dogs experience these higher-level “feelings.” I also know that generations of researchers have been ridiculed for asserting that dogs (or any nonhumans) could.

It matters that people recognize dogs’ sentience so that the we can improve how we, as individuals and as a society, treat dogs. Before we had anticruelty laws, we had to know that animals could suffer, could feel pain. Now, as we consider how dogs fit into our lives and our society, it is equally important to recognize that they feel more than pain. They think, wonder, plan, feel happy or sad, they grieve — and they empathize when we feel sadness or grief. How do we need to change our laws and our treatment of dogs to accommodate this new understanding?

What Is Dognition?

Jana dognition
In last week’s post, If Cali Were Brian Hare’s Dog…, I mentioned Dognition. What is it?
First: full disclosure. Jana and I were among the beta testers of the site, for which we received no pay, but Jana did receive the bandanna she’s shown wearing above. This is not a paid post or advertisement. It is my opinion, based on my experience with the site.
Brian Hare, whom I wrote about last week, is the co-founder and chief science officer. Dognition is a site that studies canine cognition through a series of games and experiments that site members do with their dogs, at home. The Dognition team includes some innovative canine cognition researchers. It is a clever way to gather a huge amount of information about a large variety of dogs. It’s also (usually) fun.
The initial set of games and exercises creates a “profile” of your dog. There are nine profile types, ranging from the “Ace,” a problem-solver with strong communication skills, to the “Protodog,” who, according to the brief description on the site, is “reminiscent of the first dogs that began their relationship with early mankind.” I am guessing that that’s a nice way of saying “can’t follow human gestures.” The writers on the site excel at couching bad news (“your dog flunked this test”) in very positive terms.
Renaissance DogJana is a Renaissance dog, good at a little bit of everything. I never finished the profile exercises for Cali, though.
The reasons are, I think, the site’s biggest drawback: Nearly all of the games require two people, and they are very hard to do alone. The site steps you through each set of exercises, and you have to enter information about your dog’s response before getting the next prompt. Another drawback (especially for multiple dog households) is that the exercises are repetitive.
I get it. They want data that they can use. They usually have a baseline exercise, which you do a few times, then the real one, which might have a few variations. For example, you might put a treat under a cup while showing the dog where it is. Then you might introduce a second cup, but still show the dog where the treat is. Then you might pretend to put treats under both cups but point to the right cup. Then you have someone hold the dog where she can’t see you and you hide the treat and point to the correct cup … you get the picture. You do each step three to five times. Jana can lose patience. When I am testing one dog, the other rapidly loses patience as she waits (and waits, and waits) for her turn. And I don’t have a second person here to cover Jana’s eyes or whatever else is needed.
So, those problems aside, I have learned a lot from Dognition. The site includes lots of articles and information on canine cognition. They do a good job of explaining the science behind the games and the profiles. And they send occasional tips, games, and suggestions that can be done by one person. I’ve gotten some great ideas for games to play with Jana and Cali and experiments to do with my students and their dogs. And I enjoyed finding watching Jana’s progress through the exercises. I’m curious about how much usable data the Dognition team has gathered and how they are using it.